Hey everyone, here's a gameplay video of Milirats and its mechanics in action. Most of the stuff here are placeholders and debug elements can still be seen. I'm still planning to polish everything up and release it as a browser game either here, or on itch.io. Perhaps Newgrounds if it's in a more "acceptable" state.
I've also built in modding capabilities, though they're currently better suited for the Windows version, but they might be possible for the browser one. Right now, there's no dedicated "Mod Loader" menu. To load a modded game file, I have to make it sure that there's a mod called "mod.pck" in the same folder as the executable, then press "M" while in-game. All assets from that .pck file will load in-game exactly as a DOOM WAD would. With this way, it will be much more easier to manage and load your mods without having to drag the .pck directly to the executable all the time. =D
Honestly, sharing the game's source code isn't that necessary because you can already easily decompile the .pck game file that comes with the game and modify it with Godot. Then, you can export the modded .pck file to the "mods" folder. Since the game's engine is roughly about 64MBs and the game data is around 8MB, then there's no need to export mods as separate .exe files. Think of it this way: .PCK = Mod File | .EXE = Sourceport