A bunch of unfinished assets and placeholders... What a beautiful shitfest...
I'm still asking wondering if I should record "devlog" videos of the game. However, I do think that there's a bunch of technical stuff that isn't as interesting to see. Hmmm... I will see if there's a way to update this with videos, assets, or other facts about the in-game universe.
Since the game was simplified and 3D assets have been removed, I think that a Newgrounds release is now possible. Dunno if it'll be butter smooth in most machines, but I'm trying the best as I can to make it optimized and also moddable. Now... the timing was BAD.
I made a prototype in January 2022, and in the next month, I thought that making a game about rodents invading country after country felt in bad taste the next month. I considered changing the theme to cells, organisms, computers, or even random objects like nails or pens at one point. Like, do you know where Sudemuridia was supposed to be located when I first conceptualized Milirats? THE BLACK SEA. Now, developing a game about rodents invading European countries in a place that's awfully close to Ukraine and Moldova? Shit, terrible.
Just keeping this as a record so I remember that everything is fictional, although slightly inspired in reality. I even considered making an entire planet from scratch with its own continents and stuff, but I still want it to be based on real world nations.
I gave customization capabilities to the player as a way for them to project their own country in case something in the vanilla game seemed "not cool". Also, your first rival is Mustelia, which is based on Croatia. If any Croat is reading this, I'm SO sorry but there's no realistic way for your little guys to fight against other rivals that don't border Sudemuridia. Well, at least you can change your army's name to something that suits you better.